Great game, but an info menu might be good. It could contain controls and sprites of the different interactable objects + decriptions of them. Spent a long time avoiding the powerup, thinking it was an enemy because I didn't know what was what
Great game, but an info menu might be good. It could contain controls and sprites of the different interactable objects + decriptions of them. Spent a long time avoiding the powerup, thinking it was an enemy because I didn't know what was what
Very interesting concept and pretty good controls, though I'd recommend making the hitbox of the "decoy" left when stealthing, as it's pretty anoying not being able to move up
Game is pretty good, but I personally mean that the difficulty doesn't scale proberly. If the scale went a little slower, then it'd get 4 stars from me
Very great game! Would not be surprised if I see this at best of the month! I hope you continue working on this game, as it has quite the potential.
PS. I got 9.45 C, and I'd like to know if that's all the cash
Thanks! I am already working on a big patch which will come through in a couple days, objectively I know the game as it is now lacks for more content and a rewarding system, so I don't expect it to get that much appreciation.
I didn't count the coins honestly, sorry... their only purpose is to slightly change the ending, once you reach the threshold for the good end it won't affect anything else
Pretty solid platformer, probably best when playing multiplayer
Sacrificing time definitely gives the best ending!
I make games with MCMGameStudio every once in a while
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